11/27/2023 0 Comments Prodeus kickstarter![]() ![]() Please don't do that, it's both rude and unprofessional - and it doesn't paint a good image of yourself or your game. Oh and when I say communicate, I don't mean going to other game devs servers uninvited and advertising your project. And you can't grow something from nothing, you need to have a community to start with. ![]() You might see that as time you're not spending developing your game, but if you're thinking of going to Kickstarter it means you're trying to grow your community. whatever you feel more comfortable with (choose a few and stick to those, you probably won't have the time to do everything). Twitter, Facebook, Reddit, Discord, Instagram, Youtube. The gist here is that you should communicate about your game way, way before even considering Kickstarter. The team working on Savior had some very nice videos & gifs on Twitter to announce their Kickstarter No one ever heard of your project before you launch your Kickstarter Campaign? Well, miracles can happen but. It is estimated that only 30% - 35% of the pledges come from Kickstarter users, meaning 65% - 70% come from your own community. Launching a Kickstarter Campaign doesn't mean people will suddenly flock to your project. ![]() you're probably way too early in your project to run a Kickstarter Campaign. Oh and if you don't have any gameplay to show. Time that you're not spending working on your game! And that's before the campaign even started. So to summarize, you need to take time to take screenshots, make gifs, have a demo ready (if you can), write up the Description Page, have a Project Images that makes people want to click on it, make a video with gameplay. And if you're a game dev, you already know - making a clean demo build can be very time consuming.įor instance, Dungeon Drafters has this nice little gameplay gif at the top of their page In the case of Solasta, we created a public demo for our Kickstarter campaign, which both served as a way to reassure people that the game really exists, and to have them experience the gameplay and send us feedback. You need screenshots, gifs, anything that can show the "real game" to your potential backers. And even when it does, you run into issues like heavy delays (up to a few years for some project.) or more recently switching from Steam to Epic Game Store.Įven with large projects like Shenmue 3, backers are still at risk of a bad surpriseĪnyway, back to the topic! Point is, for Video Games you're going to have to work hard to convince people. Video games, on the other hand, are more risky - the complete game doesn't exist yet, and may not ever be finished. They just need to use the money to manufacture the game, the risk of not receiving your reward is low risk outside manufacturing or transport issues. This is notably why the Tabletop section of Kickstarter is much more successful than the Video Game section - the vast majority of Tabletop campaigns already have a fully playable and complete game, oftentimes playtested at a few Conventions beforehand. Whether due to malice (scam projects), mismanagement (money not properly put to good use) or bad planning (the amount was never enough to finish the game in the first place), Kickstarter backers have been burnt in the past when it comes to video games. Kickstarter projects funded, Video Games (above) / Tabletop (below), courtesy of Thomas Bidaux (ICO Partners)Īnd for good reasons too there has been plenty of successful video games on Kickstarter that just. But most importantly, people want to see gameplay - you're making a video game after all! This is not to say that you shouldn't share your gorgeous concept art, but if that's the only thing on your page you're going to be in trouble. Aside from creating your Kickstarter Page Description and Project Image, you're going to need a video and a good amount of visual assets from your game. Running a proper Kickstarter Campaign takes a lot of work - especially if you're a solo dev. More seriously though, while you can't guarantee anything, you can certainly increase your chances. As much as we want it to, there simply is no failsafe method to run a successful Kickstarter Campaign when you're a small indie studio. Unfortunately I won't be able to share with you the secret recipe for success because. How can you make it work? How do you bring more people onboard? What makes a successful Kickstarter? If you too are curious about this topic, you just came to the right place because we're about to share what we learned from our own campaign. Back in September, we were contacted by quite a few indie devs asking questions about Kickstarter. Today we're going to go for something a little different, with less focus on the game itself and more on Solasta as a project. ![]()
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